You can get
two downloads from this page. The first includes the executables and source for
three gnarly DOS programs: Spiro, Vine, and Julgnarl.
The second, described down at the bottom of the page, is for a package called Freestyle
CA. Spiro
Spiro is a simple DOS graphics program that draws patterns
like a Spirograph. When it starts, you can get rid of the filling by pressing F. You can
stop the automatic randomizing by pressing SHIFT+R, and randomize as you like by pressing
R. Or you can leave it alone and let it change on its own, like a screen-saver. The curves
being drawn are mathematically known as epicycloids and hypocycloids. They have a
mandala-like quality. If you stare at SPIRO for awhile, you may start to feel kind of
strange. If you feel *too* strange, press Q to make the program stop.
Vine
Vine is based on an algorithm suggested by Clifford
Pickover; it takes the sine of the sine function. Some people call this algorithm
"Popcorn," but in the startup mode I use, it looks more like a vine. In startup
mode, Vine moves across the screen in an undulating path, drawing branches out from
successive points. It also cycles the colors automatically. You can sit and watch Vine
like a screen-saver, or you can use the hot-keys to affect what is going on. It's hard to
remember the hot-keys, so you might try printing the *.HLP file out for reference. More
detailed information about the Vine program can be found in the VINE.INF file included in
VINE1EXE.ZIP.
Julgnarl
Julgnarl is a program where the user can seek the gnarl in
a large space of possibilities by selecting an attractive image and generating eight
mutations of it. In this context, a gnarly Julia set would be one which is not just a
simple closed curve (too orderly) and which is not some disconnected dusting of pixels
(too disorderly). The patterns in Julgnarl are Julia sets (named after the French
mathematician Gaston Julia, who invented them in 1918!) A Julia set is gotten by iterating
some kind of function on points in the complex plane, and finding the boundary between the
points whose iterations get very large and the points whose iterations stay bounded.
Quadratic Julia sets are quite well known, and cubic Julia sets appear in, e.g., the
software package: Josh Gordon, Rudy Rucker and John Walker James Gleick's Chaos: The
Software, Autodesk 1990. But Julgnarl has, I believe, the first quartic Julia sets ever
computed. ("Quartic" means "based on equations with highest power
four".) In the past, people trying to find higher-order Julia sets have made the
mistake (at least in my opinion it's a mistake because the shapes are not very
interesting) of staying with quadratic equations, but using quaternions instead of complex
numbers. There is a sense in which all of the quartic Julia sets are cross-sections of a
single, VERY gnarly eight- dimensional object. By the same token the quadratic Julia sets
form a four-dimensional whole and the cubic Julia sets form a six-dimensional whole. You
step along the axes with the arrow keys and by varying the parameters. The algorithm I use
for Julgnarl is the inverse iteration technique described in H.O.Peitgen and D.Saupe, THE
SCIENCE OF FRACTAL IMAGES, Springer-Verlag, 1988; see also H.O.Peitgen and P.H.Richter,
THE BEAUTY OF FRACTALS, Springer-Verlag, 1986. For an n-degree Julia set, you keep solving
degree n equations. The inverse iteration method is "holistic" in that you have
to compute the whole fractal to compute any part of it. This means that when you zoom in
you have to keep track of the points offscreen. I used a hash table for this; the first
time I've ever had call to use one of those! I didn't do quintic Julia sets yet because
(gnarly surprise in the History of Mathematics!) there is no formula for solving
fifth-degree equations. That is, there is a quadratic formula to solve quadratic
equations, formulas for cubic and quartic equations, but no quintic formula. I could of
course numerically beat the fifth and higher-order equations to death; indeed I'd like to
do this for once and for all for arbitrary degree n. After the quadratics, the cubics
surprised me, and after the cubics the quartics surprised me again. I look forward to
being surprised a *lot* by the n-degree Julias one of these days.
About Using The Source Code
The source code for the programs is for building a DOS
application on a DOS machine. The source code for the Spiro program is in Turbo Pascal,
and the source code for Vine, Calife, and Julgnarl is Borland C++. As I don't currently
have a Pascal compiler, I was unable to test if the Spiro source code still compiles
correctly. (Sometimes, with old source-code the mysterious process of "bit-rot"
sets in!) I did recently recompile the source code for Vine, Julgnarl, and Calife, using
Borland C++ 4.0. If you have this particular compiler, you need only start it up in
Windows, load the relevant project file, and select Make. Note that the Borland C++ 4.0
project files have the *.IDE file extension. These three programs can also be compiled
with the less expensive Borland compiler known as Turbo C++. This compiler can't use the
*.IDE project files, instead it uses *.PRJ project files. I provide a VINE.PRJ file, but
you would need to make your own JULGNARL.PRJ. Your project files should include all of the
*.OBJ and *.CPP files that are in the relevant ????1SRC.ZIP file. Your project file should
also include the Borland Graphics library GRAPHICS.LIB (or you can adjust a Turbo C++
menu-setting to link in this library automatically). Use the LARGE model type for JULGNARL
and the SMALL model type for VINE. If you wish to use a different compiler, you will need
to check your compiler manual for the names of the graphics functions analogous to such
Borland Graphics functions as putpixel(); also you will not want to link in the special
Borland module EGAVGA.OBJ. It may also be that the randomizing functions of your other
compiler have different names from the names used by Borland. It is fairly easy to port
any of these programs to a windows-based operating system such as Windows, Macintosh, or
X-Windows. First you have to find the appropriate names for the memory allocation
functions, the randomizing functions and the handful of graphics functions. And then you
need a top-level widowed program that executes a step of the target program loop whenever
there's no messages on the queue.
Download Rucker's Gnarly.zip DOS
Software With Executables and Source Code. (280K). Posted March, 1994.
GNARLY.ZIP is a compressed zip file containing six further
zip files. These files can in turn be unzipped to find the executables and the source code
for the three programs. The files with "EXE" in their names include an
executable DOS graphics program with support files. These programs should run on any DOS
machine with VGA graphics. The files with "SRC" in their names include source
code for the corresponding "EXE" programs. If you are not interested in
programming, then you may not want to bother unzipping the source code. With the exception
of Spiro, the source is in each case complete, and was in fact used to build the
corresponding "EXE" program. The compiler used was Borland C++ 4.0. If you know
programming, then you may be able to use the source code to build an executable for a
different platform, e.g. Mac, Unix, Windows, etc. (If you manage to do this, let me know!)
All of these files are provided "as is," with no guarantees. Rudy Rucker does
not undertake to provide any technical support whatsoever. |