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              Latest Info
              Download 
                DirectX 9.0 SDK in order to use DirectSound. Leo Lee has posted 
                some DirectSound code on our CVS site. 
              Homework #3 (short program) due date pushed back to March 11. 
               
              I put up a new build 34.3 of Pop at the www.rudyrucker.com/computergames 
                site, also on our CVS site. This fixes many of the bugs you 
                found. You should use this new build. Also I found a way to get 
                OpenGL 1.2, 1.3 and extensions to work (yes, Windows still ships 
                with OpenGL 1.1 ONLY --- are you suprised?) But there's a simple 
                workaround, just include a file called glext.h from SGI. And now 
                our critters have delayed specular lighting, which means they 
                look nicer! PickNPop is well again, too. 
              SGI 
                files for using OpenGL 1.2, 1.3, 1.4 and extensions.  
              I got multiple collisions working (it had been turned off by 
                a switch in collider.h), which fixes airhockety. I fixed the collisions 
                so things don't tend to get stuck at corners of walls. 
                
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              Links
              To get Visual Studio.NET 2003. 
                To get Visual Studio.NET 2003. 
              (1) Get a random "Student ID" in class from Rucker. 
                (2) You can get basic install disk CD1 for free at Washington 
                Square Hall 1. 
                (3) Or, if you want the full install on CDs that you get to keep, 
                you can order for $13.30 (includes shipping) from 
                http://msdn02.e-academy.com/sjsu_cs 
                At this site DON'T write your REAL student ID into the "Student 
                ID" field. Instead use the random "Student ID" 
                that Rucker gave you. For Password you can use anything you like, 
                just make it easy to remember. 
              To view the CVS tree for the Pop Framework, go to sjsu.rudyrucker.com/cvsweb 
                In order to be able to download and "commit" files 
                to our build tree, 
                (1) Download and install TortoiseCVS from www.tortoisecvs.org/ 
                so you can check into CVS. I'd advise downloading the TortoiseCVX 
                User Guide as well. 
                (2) Get a CVS password from me. 
               
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              Assignment 1. Due Thursday, Feb 12.
              This is a written assignment. Format your work nicely and laser 
                print it. Be sure to spell-check. If your English is poor, try 
                and get a friend with better English to read over your paper and 
                correct it. I will not hand-correct individual spelling or grammar 
                mistakes, but I will take off points if I see them. Length should 
                be several pages, using either double-spaced lines or one-and-a-half 
                spaces between lines. 
              Relative to problems (2) - (4) See the list of Tasks, 
                last updated on February 5, 2004.  
              (0) Get Version 
                33_3 of the Pop framework. Please work on this particular 
                version. Unless we see a killer bug in class, I won't upload a 
                new one until after we're done with this homework. Make sure that 
                your graphics card is using OpenGL acceleration if possible. 
                Check the beginning of the old pop.hlp file for information about 
                this. (i) Find out what kind of graphics card you have, and what 
                your chip's clockspeed is, put this on your homework, also tell 
                me how many updates per second you see with (ii) Spacewar in 2D 
                MFC view, (iii) Spacewar in 3D OpenGL view, and (iv) Racer. In 
                each case check the speed as it is right after you start the game 
                BEFORE resizing the window, and WITHOUT changing the number of 
                critters. 
              (1) Help me debug the Pop framework by finding bugs in the executable 
                and errors in the help file. Group your bugs into three categories: 
                Crash, Serious, and Cosmetic/Bad Feature. You may not find all 
                three kinds. Crash is a bug that will crash the program. Serious 
                is a bug where you see some definitely abnormal and unreasonable 
                behavoir. Cosmetic/Bad Feature is where the program does something 
                that seems to you like it might be wrong or ugly or counterintuitive. 
                Don't worry about checking for bugs in the File|Save and File|Load, 
                I know this has problems and may in fact just remove it. If you 
                don't have time to debug ALL the game modes, try and to at least 
                all the menus for at least three games. In class let's make sure 
                that each game gets covered. I only want 1 or 2 pages here, try 
                and focus on the really good bugs. Don't list the same bug more 
                than once, even if you see it in more than one game. 
              (2) Suggest a an easy light-weight programming project that you 
                will be able to finish for your second assigment. This is to be 
                an individual project. Can simply be an upgrade/tweak of a Pop 
                game. Half a page to a page of descriptoin is enough here. 
              (3) Suggest a longer, harder term-length programming project. 
                This can be a substantial addition to the Pop framework or a game. 
                Possibly this can flow out of the little project in (2), but it's 
                better to think of something different or in any case larger. 
                This can be an individual project or, if you find 2 or 3 others 
                intrested in the same thing, you may work as a team. Try for a 
                full page of written description, plus, if you are describing 
                a game, give me AT LEAST ONE DRAWING of how the game world might 
                look. 
              (4) Suggest a term-paper topic. Ideally this should relate to 
                (3). Give me a full page of description, talking about what interests 
                you in the project, and giving at least three examplse of references 
                you would consult --- these can be web pages, books, or articles. 
                Use Google to find refs if you don't know of any. 
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              Assignment 1 Responses.
              Bugs in Pop 33.3 
                and Project Proposals. 
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              Assignment 2. Due Tuesday, February 24.
              (1) Make a detailed specification of your short project. Describe 
                what you'll do, draw a picture of how it will look, give a UML 
                of any new classes you plan to use. 
              (2) Briefly describe your long project again. 
              (3) Briefly describe your term paper project again. 
              Make an effort to integrate the three. 
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              Assignment 3. Due Thursday, March 11.
              1) Hand in a working executable of your short programming project. 
                and demo the program in class. 
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              Midterm, March 25, 2004
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              Assignment 4. Tuesday, April 13. 
              Individual 1)Write a fresh outline of your term paper idea, taking 
                into account suggestions by the professor. 
              Group 1) Write up a specification for your game project, focusing 
                on Legel 1. 
              Group 2) Give a class presentation using PowerPoint slides to 
                describe your planned game project. 
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              Assignment 5. Final Paper Specification Tuesday, April 20
              Give a 5-7 minute oral presentation in class describing your 
                paper, with Powerpoint slides. Take into account suggestions by 
                the professor made on the earlier outlines. 
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              Assignment 6. Alpha Game Project. Tuesday, April 29.
              Give an alpha demo of your group programming project, hand in 
                CD with executable and source code, also printed documentation. 
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              Assignment 7. Final Paper and Class Presentation. To be Divided 
                Between Th May 13 and Tues May 18.
              1) Give a 15-20 minute presentation on your term paper as well 
                as any related programming demo. We'll schedule these during the 
                final classes and in the time alloted for the final exam.  
               2) Give me the final printed version of the term paper. Post 
                an HTML version on our class web site. 
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               Final Demo of Group Game Projects. 
                1:30 section: Monday, May 24 1215-1430 
                3:00 section: Wednesday, May 26 1445-1700.
               Give a final demo of your group programming project, hand in 
                CD with executable and source code, also printed documentation. 
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