How to Make a Team Website
One of the best ways for a team to share their code and stay
in synch with each other is to make a website for their project.
One of my students, Rich Prillinger, made a nice website like
this and has also made some tools available for you to use to
make your own project site. Prillinger's
Page.
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How To Use DirectX for Sound and Networking
It's pretty easy to use DirectX sound with the Pop framework.
The big win is that then you can pay two sounds on top of each
other. My Spring, 2003, CS 134 student Tom Mensch has created
a *.zip file which has the necessary files and a text file explaining
what to do. Note that a Pop build of this type will only run on
machines that have DirectX installed. Download
Tom Mensch's DirectX Sound Files.
The redoubtable Tom Mensch has found a way to fuse DirectPlay
with the Pop framework so as to allow multiplayer mode over the
Net. I haven't had a chance to go over his code carefully, so
this download is strictly a beta test version. I hope to eventually
smooth it in with one of our main releases. Download
Tom Mensch's Merge of DirectPlay with Pop Build 28_8.
Note that to develop with Direct X, you need the free Direct
X Software Development Kit, Version 9, a 230 Meg download.
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Rucker's Writings on Games
I went to my first Game Developer's Conference in San Jose in
March, 2001. Here's my report on what I saw at the GDC, I call
it "Spending Your Triangles."
It's possible to think of game designing as a metaphor for the
emergence of consciousness. See my "Note
on Games, AI, and the Philosophy of Mind."
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Develop a Game for the Independent Games Festival Student
Game Showcase!
The Game Developer's Conference,
annually held in March in San Jose, California, hosts the Independent
Games Festival, which shows of independent developer games
and student-written games. You can download some of this year's
Student Showcase games at the IGF site. If you are interested
in submitting your own game, get information about the Student
Game Showcase. The next Game Developer's Conference you could
submit for will be in March 2004, and the deadline for that Student
Showcase application form will probably be in December, 2003.
Interested SJSU students should get in touch with Rucker about
developing a game for the Showcase. One of Rucker's current assigments
at SJSU is to encourage student teams to enter games in the contest,
so do give this serious thought!
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A
Java Version of Asteroids
Although we don't plan to port the Pop framework to Java, this
demo code shows that it is possible to get reasonable speed with
a Java game. The code is derived from work by Mike Hall.
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Links!
Other Game-Related Courses:
Stanford's
Computer Game Competition. The course project for the Introduction
to Computer Graphics course at Stanford is a 3D computer game
using OpenGL.
Game Developer Sites:
Gamasutra
GameDev
Sloperama
Kanga.nu
Flipcode
Greg Costikyan
Old Man Murray
Chris Crawford
Otakus
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