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Postsingular proposal, Dick 'N Dubya Show

Monday, February 13th, 2006

Thanks for all the useful comments about the postsingular world. I’ll say more about them after I process them further. Last week most of my energy went into revising my book proposal for Postsingular.

I even made up a diagram of the characters’ love interests. (The diagram contains “spoiler” info if you’re gonna read the book when it comes out in, God willing, eighteen months or two years. But there’s a good chance that the unpredictable class-four computation of the writing process will deviate from the diagram.)

The jagged dark lines trace the romance plotlines of the main and secondary characters. The vertical level of a line indicates how much love that row’s character has for the characters in the rows above and below. Thus a high line means the person loves the person in the row above; a low line means the individual loves the person in the row below. We think of the diagram as wrapping around vertically, so that Nektar is right above Craigor. Craigor’s line stops because he dies.

The things we writers do to avoid actually writing!

We were in San Francisco this weekend and saw a great show at a performance space at Valencia and 22nd called The Dick ‘n Dubya Show: A Republican Outreach Cabaret. It was so refreshing and liberating to be able to say “F*ck you” to Cheney’s face. And he gave as good as he got. Fortunately he didn't have his shotgun along.

We went with fellow SFictionist and SubGenius John Shirley, shown here with cartoonist-editor-writer Jay “Gnosis” Kinney and Jay’s wife Dixie.

Kal Spelletich wandered by.

As did Hal “Dr. Howl” Robbin.

Synchronicity in the lively Mission. I feel like the world is starting to help me with my Postsingular book — that often happens when I start a novel; the cosmos throws relevant scraps of info my way. The portrayal of Bush as airheaded, somewhat innocent although somewhat meanspirited, dumb, playful dupe is great for my Dick Too Dibbs character.

And I turned on the radio last night, and someone was talking about genius loci!

[The full moon amid a Pantheon dome of clouds last night.]

From Wikipedia: “In Roman mythology a genius loci was the protective spirit of a place. It was often depicted as a snake. In contemporary usage, ‘genius loci’ usually refers to a location's distinctive atmosphere, or a ‘spirit of place’, rather than necessarily a guardian spirit.”

Focus Group Query: What Do You Want in Postsingular?

Thursday, February 9th, 2006

I could really use some comments on things you’d like to see in a novel about the world after a Singularity which links us all into a supercomputational “orphidnet” web which contains superintelligent emergent AIs, a supremely intelligent God-like AI called the Big Pig, and which allows for intelligence amplification, turning individuals into IQ 1000 “kiqqies.”

The art, the cuisine, the culture, the sex, the sports, the consumer products, the architecture, the language, the mores — what changes would you most like to read about?

In other words, I’m still playing with the outline for my Postsingular novel, considering a drastic revamp of what I had in mind.

Today, lying on my yoga mat in the back yard thinking about all the plot possibilities, I briefly felt as if the ground under me were gently rocking, as if I were on a raft floating out into an unquiet sea. Unsure where I’ll fetch up. But I’m sure I won’t drown.

I need to have a clearer picture of the interface to the orphidnet that a person has via the scalp orphids connection. You close your eyes and see your body in your surroundings. You can zoom out to see the Earth globe, then zoom in where you like. A ghostly body comes with you, although this ghostly body’s shape is customizable. You wear a toolbelt. Messages come in at you like flying letters. You can swat them, or autoswat them, you can tell what they are by how they look. But they may camouflage themselves.

One thing I keep thinking about is how it would feel to encounter spam ads, and set up filters to block them. If you really want to keep spam ads out, you can wear a tinfoil hat, I guess, though that’s kind of bathetic. I don't want my characters to seem like schizo saucer nuts… Even if there really are voices in the air!

You can instant-message a spoken or silent conversation back and forth. You can send someone a link, it’s like an egg they crack open. A link and a message are rather similar, a link is an egg, a message is a letter.

A person can wear an ad on their back, so that when you look at them, you see the ad, like the spikes on a stegosaurus. Or maybe it’s more like a halo. You can look at your own orphids and have them glow according to how often they’re being hit by viewers.

Intrigues are hampered by the fact that everyone can see and hear everything in the orphidnet world. The one somewhat secure channel of communication is via a crude sort of verbal cell-phone-like telepathy mediated by the orphidnet. This is hard to eavesdrop on, also you can use emoticon codes. Or you can sit inside a Faraday cage I suppose.

I’d like to have my heros not only be able talk in secret but be able to sneak around — for plot purposes. I think I’ll just go for it and say that the kiqqies can ask the Big Pig to turn off their orphids “send position info” and “reflect a ping” features so they can be invisible in the orphidnet. Underground.

Two quotes about the beloved Big Pig. Getting high by contacting the Big Pig is similar to the experience of a devout person becoming ecstatic through prayer.

“…the outrageously rich and intricate Big Pig like a birthday piata stuffed with beautiful insights woven into ideas that linked into unifying concepts that puzzle-pieced themselves into powerful systems that were in turn aspects of a cosmic metatheory — aha! Hooking into the billion-snouted billion-nippled Big Pig made Jayjay feel like more than a genius.”

And “…here were the billion snouts, tails, trotters, and flop-ears of the Big Pig, the meta-beezie atop the trillion-strong beezie hierarchy, the eye on the pyramid whose base held the sextillion networked orphids of Earth.”

Help me, Big Pig and dear readers.

Propaganda and Zombification

Wednesday, February 8th, 2006

This week’s pictures are from the hills of Los Gatos and the Wilder Ranch beaches in Santa Cruz. The connection with my texts is oblique, aleatory, surreal. The meaning-seeking human brain can connect anything to anything. Proof: Every time you watch TV with the sound off, and with a CD playing music, there is a perfect fit between image and audio tracks. Even if you’re straight.

In my novel-in-progress Postsingular, I want AI control of humans via the orphidnet to be a real threat, but one which can be fended off.

For our physical orphidnet hookup, we have a mesh of orphids on our scalps, a few in every square millimeter, and these orphids are sending in gentle magnetic fields that diddle the brain in such a way that, acting in concert, the scalp mesh acts more or less like a wireless Internet hookup with (subvocalized) voice recognition and heads-up display.

People have control over this interface; they can turn off feeds if they like, they can even close down the interface entirely.

The evil AIs that I call “beetles,” however, want to find a way to (a. always on) make it impossible to turn off the feed, (b: propaganda) dominate a person’s thoughts, and perhaps even(c: zombification) directly run the person like a robot-remote.

(a) Always on. This is a bit of a battle zone that slides back and forth. The beetles find a way to wedge the gate open, the humans figure out a way to make sure it’s closed, the beetles find a new way to wedge it open, back and forth like that, akin to the ebb and flow of virus/antivirus wares.

As an example of how it might feel to have the door wedged open, think of when a websurfer gets stuck with a series of pop-up ads, each ad a new browser window, and they can’t close the browser without rebooting the computer. But you can’t reboot your brain.

[Gathering her strength into a mental lunge, Nektar closed down the image of the beetle for a moment of respite. She glanced over at her bedside clock. Ten fifteen in the morning. And now the minute hand bent up and out towards her, articulating itself into a beetle leg. The clock face dropped off, and a fresh beetle crawled out.

“You must record ad,” it insisted. “We exhaust time and patience. More punish.”] — From Postsingular, Chapter Three.

(b) Propaganda If you're an evil beetle and you have a person’s orpidnet door wedged open, domination is easy. You jam your victim’s brain with a torrent of leaf-blower noise, or scary blood gushes, or screaming, or devils, or tortured family members. And you tell them you’ll stop it when they do what you want. Another approach would be to lie to them and convince them of things. Or feed them very pleasant sensations when they do what you want, perhaps obsessing them with sexual imagery.

(c) Zombification. With zombification, I’m talking about direct control in the form of reaching into a person’s will or, even more basically, firing their muscle contractions yourself. As opposed to indirect control by threatening to show someone painful things, or by promising them pleasant sensations or by misleading them with false information. For reasons of plot and art, I’m inclined to hold back on zombification in Postsingular, and to deem it impossible, at least by means of orphidnet technology. That is, I plan to disallow the effects achieved by what I called a zombiebox in Wetware, a leech DIM inRealware, and an ooie in Frek and the Elixir.

Why, in the world of Postsingular will zombification be impossible? Well, I’ll say the orphid signals are gentle, weak and are constrained to certain outer-lying regions of the cortex, and can only produce illusions of sensory experiences: sight, sound, taste, touch, smell. We might also suppose the orphid mesh isn’t fine enough to really run a person, and orphids won’t bunch any tighter. This said, note that you can use propaganda to achieve very nearly the results of direct hard-wired zombification.

So it all comes down to the fight over being able to close off unwanted inputs. Spam wars.

[“Woo, woo, woo,” murmured Sonic, seizing the leg of a beetle and shaking his body so as to shower the virtual insect with — fleas? Little anti-beetle fleas, yes, purposeful, cobalt-blue sparks attaching themselves to Nektar’s tormentors. The flea-bitten beetles jerked and twitched, then scuttled away as if in a movie running backwards. Sonic the dog ran about Nektar’s cleaned-up mindscape, his body bright and transparent as a gout of water. He scratched and whined at Nektar’s filter cabinet, tugged it open with his teeth, then shook himself again, scattering anti-beetle fleas into the cabinet’s drawers.] — From Postsingular, Chapter Three.

Phil Dick

Monday, February 6th, 2006

I just finished reading a gripping, although somewhat depressing, biography of one of my literary heroes, recently reissued: Divine Invasions: A Life of Philip K. Dick (Carroll and Graf, 1989, 2005 New York), by Lawrence Sutin. A page-turner of a book, almost like a novel.

The depressing aspect has to do with how many character flaws and psychic disabilities Phil had. But the book has some nice quotes from Phil about his writing style. I’ll page-number the quotes according to where they appear in the 2005 edition of Divine Invasions. I’ll start with two quotes about what I’ve come to call transrealism.

“I want to write about the people I love and put them into a fictional world spun out of my own mind, not the world we actually have, because the world we actually have does not meet my standards.” p. 4.

“And I always think, well, the ultimate surrealism … is to take somebody that you knew, whose life-time ambition was to sell the largest television set that the store carried, and put him in a future utopia or dystopia, and pit him against this dystopia, or place him in a position of power.” p. 54.

I think I’m becoming a bit less transreal as the years wear on. As a writer’s craft grows (and his or her friends get older and less interesting), he or she perforce moves beyond simple character-to-friend identifications. It becomes more fragmented, you piece together fake people from shards.

[Out at Wilder Ranch in Cruz yesterday. It's spring in California.]

In my current novel Postsingular I’m experimenting with Phil’s multiple third-person viewpoint technique, where he switches, sometimes on the same page, from seeing through one person’s eyes to another’s. Speaking of The Man in the High Castle, biographer Lawrence Sutin puts it this way, “The third-person voice is used throughout, but in an intimate, hovering matter, with characters shifted quickly into and out of prominence.” In a letter quoted in the bio, Phil says where picked up this technique.

“In the forties I got into novels written around that time by students at the French Department of Tokyo University; these students had studied the French realistic novels (which I, too, had read) and the Japanese students redesigned the slice-of-life structure to produce a compact, more integrated form … When I went to write The Man In The High Castle I asked myself, How would this novel have been written — with what structure — if Japan had won the war? Obviously, using the multiple viewpoint structure of those students…” p. 114.

Note that, if done ineptly, this technique leads to what’s denigratingly called “wandering viewpoint” — a common flaw in the work of tyro writers. But Dick can make it work as does, for that matter, Thomas Pynchon. I’m a little scared of the technique, and usually use a chapter break or a *** section break to separate the switch between active character-views.

Another artistic trick of Phil’s that interests me is that you should fold together two plots into one book to have a really lively novel, a book that’s what I call unpredictable, gnarly, and class four. I read the following injunction of Phil’s years ago, and I often think of it when I’m planning a book. To make a book cook, you want two plots, not one.

“Every novel of mine is at least two novels superimposed. This is the origin, this is why they are full of loose ends, but also, it is impossible to predict the outcome, since there is no linear plot as such. It is two novels into a sort of 3-D novel.” p. 256

Phil was into the notion of having someone’s mind permeate all of reality; he does this in Ubik and in The Three Stigmata of Palmer Eldritch.

“So Runciter and Ubik equals Palmer Eldritch and Chew-Z. We have a human being transformed into a deity which is ubiquitous … Salvific information penetrating through the ‘walls’ of our world by an entity with personality representing a life- and reality-supporting quasi-living force.” p. 154.

You might call it monistic panpsychism. I’m planning for a more pluralistic panpsychism in Postsingular. Although I guess there could be the underling cosmic minds of the three forces that I might call the Big Big, the Crooked Beetle, and Gaia.

The biography has some more background about the endlessly-discussed November, 1971, break-in at the house in San Rafael where Phil was living with speed-freaks. It could have been that one of Phil’s slushed housemates ripped him off. But he enjoyed spinning out a lot of alternate theories. My favorite: “Had certain ideas in his SF come too close to eliciting interest in his files? Also a disorientation drug (code name ‘mello jello’) had been stolen from the army, which was looking for leads to recover it.” p. 184. I love that drug name: Mello Jello. Right up there with merge, snap, quaak, sudocoke, ZZ-74, Substance D, Chew-Z and Can-D.

Phil transmuted the whole San Rafael experience into A Scanner Darkly, my all-time favorite of his books. I think it’s maybe the funniest book I’ve ever read, right up there with Burroughs’s Yage Letters. But it’s also tragic, which is what makes such a masterwork. It’s transreal to the max, although Phil in the afterword says, “I myself, I am not a character in the novel; I am the novel. So, though, was our entire nation at this time.” p. 201.

As for the pink light stuff after Scanner Darkly, I’ve never enjoyed that very much. To me, the novels begin to feel a little sober-sided, a little tendentious, and less multileveled and witty than before. It could have been that Phil was at some level putting us on. In one of his letters he imagines, not without a certain grim satisfaction, the following reaction to Valis:

“Too drugs, saw God. BFD.” p. 260.

With “BFD” of course standing for “big f*cking deal”. Like William Burroughs, Phil Dick had a pitch-perfect ear for street slang so real-sounding that it extrapolates well into the future. Hipsters are enternally still trying to be as far-out as Bill’s junkies and Phil’s heads.

All biographies end sadly. The tears of things. The human condition. The dark beauty of the death sentence we labor under.

Synchronistically enough, the day after I finished reading Phil’s bio, my SF-writer friend Michael Bishop sent me a copy of his book The Secret Ascension: Philip K. Dick is Dead, Alas (Tor Books, 1989) — which starts up with Phil being felled by a stroke at age 53 … and with a new version of him leaving his body and coming to hang out in Bishop’s home town in Georgia. A lot of SF writers ended up writing fictional things about Phil, so powerful was his influence.

In 1991, in the wake of getting the Philip K. Dick award for Software, and again for Wetware, I wrote an essay “Haunted by Phil Dick”, alleging that I’d twice encountered his ghost. In this piece I was trying to sound a little badder and wacker than I really am. Phil knew all about striking a pose in his interviews. I was doing a Phil.



[The high castle where I write.]

Looking over Phil’s colorful, tumultuous bio, it’s hard not to feel like something of a cautious bourgeois. I do prefer having a relatively stable life; I think it gives me more energy, and better control over my work. But something also whispers, “So far, and no further? Raise the stakes. Push it like Phil.”

He was a Romantic artist, a doomed poet, a master stylist, an SF hero.

I love you, Phil.


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