(Post updated on February 23, 2011)
I was in Basque country from Feb 14 – 22, 2011, giving a talk at Garum Day on Feb 16, 2011, in Bilbao.
My talk was called (with slight irony) “Selling Yourself,” and it had to do with various ways in which we try to make money by selling information, culiminating in the notion of creating software replicas of yourself—and then going on to “sell” interactions with your personality model online.
I posted a PDF of my “Selling Yourself” powerpoint slides online, and a draft of the full ‘Selling Yourself” essay.
The Garum Foundation, by the way, takes their name from a type of Roman fish sauce; part of the idea is that, at their meetings, they mix together an interesting stew of ideas, another part of the idea is that a recipe for a traditional recipe is kept alive by communication and interaction.
The Garum Foundation organizer is an idealistic banker, Jose Ignacio Goirigolzarri. The conference was fun, and I had some extremely good meals.
Garum Day brought in a really big crowd, many of them were faculty or students with the Universidad de Deusto, and a number were execs for Spanish industries and banks. I took a photo of them at the end of my talk, which was more or less as outlined in the online PowerPoint and essay, although I threw in quite a bit of autobiographical material. Here’s the photo of the crowd.
The audience at Garum Day, Feb 15, 2011. If you want to find yourself, click for larger version!
As of February, 23, 2011, a videotape of my talk became available online.
At the end of my talk, one person asked if I had advice for entrepreneurs in our age of the internet revolution. I didn’t give a great answer at the time, but here’s a three things I might have said.
(1) Chatbot or lifebox emulations of humans will be a huge online industry, see my post on “Digital Immortality Again.”
(2) Any interesting online program should have a quality of unpredictability or gnarliness so as to appear lifelike and engaging. See my essay “Seek the Gnarl” or my Surrealist video, “What Is Gnarl?”
(3) Online sites are most interesting if you put a full personality into them, and have them be “transreal,” that is, in some sense autobiographical, but with a layer of elaboration atop that. For some discussion of transrealism see my post “Unpredictability and Plotting a Novel.” You can also listen to a podcast of my recent talk, “The Birth of Transrealism.”
And, yes, my advice isn’t what you’ll normally hear in business school but…when has past knowledge ever been right about the future? Odd paths and new recipes are worth a try.
Another fact about Garum Day—the conference’s techs and organizers were largely drawn from a cooperative group known as Las Indias, who say they were originally inspired by concepts of cyberpunk! Here’s a picture of me with them.
Finally, for non-natives of Bilbao, I’ve placed a photo above that shows the awesome hall of Richard Serra sculptures in the Guggenheim Museum here. Serra says his suite is about time. I guess the future is at the far end…
February 14th, 2011 at 1:42 pm
I promise you the best basque meals!! Do you eat meat and fish and do you drink wine?
February 15th, 2011 at 7:48 pm
Loved the slides. Recently read _Postsingular_ and currently reading _Mathematicians In Love_. Terrific stuff. Keeping a lookout for alien flying cone shells. Cheers.
February 16th, 2011 at 6:38 am
Listening to your talk,
😉
February 21st, 2011 at 6:04 pm
“(2) Any interesting online program should have a quality of unpredictability or gnarliness so as to appear lifelike and engaging.”
I think this applies to successful and engaging websites as well.
Facebook – the unpredictability of comments
eBay – unpredictability of feedback, unpredictability of auction prices
wikipeida – unpredictability of what you discover
February 22nd, 2011 at 11:32 am
Yeah, I’ll take #2 for $500, Alex. Back in “the day,” my friend was an 800lb gorilla in the world of Ultima Online. He invented the BugBase, sold his castle for $1200, and became a charismatic hero who gathered an army of followers to wreak havoc. Then he became ‘evil’ and sold them all out, wreaking even more havoc. Everyone who met him in game had a story about him, and he changed the rules and expectations of the entire game: he brought it to life and made it gnarly and unpredictable. If I were running an online game, I’d look for people like him.
February 23rd, 2011 at 11:11 am
For us, as the organizing team, it was a honour having the opportunity of meeting you here at Día Garum. It was also a personal pleasure being able to talk with you the day after the act. Hope you enjoyed the last days of your trip. Enjoy!