I got to know Jaron Lanier a little bit in the 1990s, when Virtual Reality was becoming a craze. Jaron was one of the very first people to talk about VR—see his April, 2001, Scientific American article, “Virtually There.” By the mid 1990s, his company VPL Research was making one of the first “Data Glove” devices, and the Advanced Technology group at Autodesk was using these gloves for their so-called Cyberspace project.
I was working at Autodesk at this time, writing some demos for the Cyberspace platform, so I’d see Jaron from time to time, and I found him very interesting. Once he remarked that his motivation for working on VR was because he dreamed of having a really good air-guitar, one which could in fact morph into arbitrary instruments. And then, being Jaron, he went ahead and made an album this way, The Sound of One Hand. And here, on the same theme is a link with some playable tracks from his latest album, “Proof of Consciousness“.
In person, Jaron makes an odd impression. Like other programmers and mathematicians I’ve known, he incorporates a mix of being very well-informed about certain things, while being unaware of some topics that the average human might know. And—extra wild card—he’s a musician as well.
In the last section of his latest book Jaron hints that he seems odd because he’s an alien cephalopod—“More than one student has pointed out that with my hair as it is, I am looking more and more like a cephalopod as time goes by.” The truth is coming out! But maybe I’m overinterpreting! I do love cuttlefish a lot…I pretty much try and work one into every novel that I write…
The book I’m talking about is You Are Not a Gadget. He’s trying to put his finger on some things that might keep the Web from being as wonderful as we’d like it to be. Cephalopod or not, Jaron does a good job of promoting his work, see his recent interview on “The Wisdom of the Hive” in Scientific American, and many more pages and links on his book site.
One point Jaron makes is that group-written sites like Wikipedia aren’t necessarily as good as we think they are. I gather that he was in part drawn into making this critique by some problems he had with his own entry in Wikipedia. I know this feeling—it’s frustrating if anonymous strangers post “official reference information” about you which strike you as factually incorrect. Personal issues aside, you’ll notice that if you read a Wikipedia entry on some topic about which you’re very well-informed, you’ll often find that the posted information includes subtle errors and biases. In principle, you set about trying to correct the entries, but at some point this becomes a waste of energy. If you’re truly an expert on something, it’s more satisfying to make your own independent web page about it.
Jaron argues that the very anonymity of the Wikipedia contributors can serve to conceal the contexts from which their speaking. He makes the point that, if you take the time, you can often find better, more grounded information by looking a little further down into the list of hits that Google returns when you search for a topic. Even so, for casual use, it really is very pleasant to have Wikipedia around, with the information being presented in an encyclopedia’s uniform format.
But a lot of crowd-sourced pages really seem like crap, cf. the growing number of Web 2.0 “answer” sites, where people post answers to questions, and other people vote on which answers they like best. Ask any question in the Google search bar and you’ll see five or more sites like this. It’s like, “We want an advice website, but we’re not going to pay anyone to write the advice, we’ll let it emerge, and we’ll make money from ads.” Sometimes this works, but often it doesn’t. My guess is that the wiki format, in which people can revise each other’s posts is more likely to converge on something useful—with the caveat that you then have the anonymity and lack of context.
You can preview some of Jaron’s thoughts on crowd-thought in his essay, “Digital Maoism: The Hazards of the New Online Collectivism.”
I’ll mention one other issue that Jaron raises—a topic that hits very close to home for an author or a musician. It’s really not sustainable to expect for people to be able to read and hear everything out there for free. Some have argued that, even if you give away your creative work on the Web, you can still earn money by value-added activities like selling T-shirts or making personal appearances.
But if you’re a creative type, you don’t necessarily want to be rushing around trying to scrounge up small-money deals. It’s too much like panhandling, or having to “sing for your supper” as Jaron puts it. You’d like to be able to create something in undisturbed privacy, put it out there, and gradually get remunerated as people access your work.
A very few authors and musicians do give away their work online and do fine with their careers. In SF circles, Corey Doctorow is the canonical example of someone who gives away electronic versions of his work while managing to sell plenty of paper copies. I myself have toyed with this approach, putting my novel Postsingular up for free download at the same time that it appeared in paper. In my case, I didn’t see this as significantly helping or hurting the sales of the book, although possibly it hurt sales a bit, or maybe it did help, as Hylozoic, which wasn’t posted for free download, sold a bit less. Writers want to be read, so at some level we do like giving away electronic books, and I probably would have given Hylozoic away as well, but my publisher didn’t want me to do it, they had some hopes of making money with Kindle and ebook sales.
It’s always hard to tell about these things, because we only get to live in one universe. At this point, there’s still very very little money in ebook sales for people other than, say, Stephen King or authors of (The)+(Proper noun)+(Noun) books, so the issue of free electronic books is somewhat moot. But now, as the ebook market keeps edging towards picking up, I think many writers and publishers feel more resistance about giving away their electronic books for free. The situation is different for musicians as the preferred form for music distribution is now electronic. The dilemma comes up for artists, too—some of us like to sell prints of our works online, and for that reason we don’t make hi-res images of our work freely availalble.
[MandelQuinticMosquitoes, detail of a quintic Mandelbrot Set.]
Jaron advocates a very nice solution to the problem that was proposed by Ted Nelson many years ago: this is that there be, in effect, only “one” copy of each artistic creation on the Web, and that whenever anyone access this copy, their browser automatically makes a smallish micropayment to the author. In practice there wouldn’t literally be only one copy of, say, a photo, a song, or a book—but it would be possible to make the system seem to behave as if this were in fact the case.
As things now stand, artists now seem fated to be selling our out-of-print or more obscure creations through things like Google Books or iTunes. These “Lords of the Cloud” (as Jaron calls them) collect the viewing fees and the revenue from sidebar ads and pass on whatever cut they deem reasonable to the actual authors. But why do we need Lords of the Cloud? An iron-clad, possibly government-backed, micropayment system would be cleaner, more open, and more fair.
Though maybe we don’t want the government, per se, involved. But, as Jaron also points out, it’s kind of crappy the way that the main, inviolable thing on so many web pages is ADs, ever more personalized, ever more intrusive and easy-to-mistake-for-something-real.
One more remark about cephalopods like octopi and cuttlefish. Jaron argues that their brains might in fact be comparable to ours, but they don’t get to have a childhood during which their elders teach them things. The edge that they do have is that, with their intensely variable skins, they are in some sense born masters of virtual reality. Jaron encapsulates these thoughts in an equation:
Cephalopods + Childhood = Humans + Virtual Reality.
Or, to quote the title of the great Talking Heads movie: “Stop Making Sense.” You go, Jaron! Lead the fight against bland consensus reality.
April 27th, 2010 at 4:51 am
For what it’s worth, I bought Postsingular after downloading it here.
April 27th, 2010 at 5:49 am
Nice ideas for a freer more prosperous world but there is a ton of berth in this loaded statement of a solution:
“An iron-clad, possibly government-backed, micropayment system would be cleaner, more open, and more fair.”
Pretty sure the Lords of the Cloud are government-backed.
April 27th, 2010 at 6:37 am
Maybe we could _give_ those cute little cuddly-fish some childhoods. If we made a simulated Grandaddy Cephalopod, who had some kind of culture that he could brag about and show off in front of a million junior cephalopodz, and it included survival enhancement tricks like that coconut-walk in the video on boing-boing or youtube or wherever it was. (I hear high end piano key tinkling — the “tippie toes” sound effect from Tom and Jerry cartoons when I watch that squid trying to sneak around on teevee.)
What good could culture tricks are possible for a dude that has eight arms, no skeleton, and breathes water?
How to sneak. How to camouflage a dwelling place (Yeah, I heard about the rock piling trick.). How to probe a hole with a stick to see if it is safe in there. Use of bait. Armor, and cargo harness use. Weaponry. If they can’t make stuff for themselves because of the water (fire safety, but no metals, right?) maybe we can teach them how to order stuff off of ebay. That Orangutan (at Yerkes?) has been surfing the web for over ten years now…. Are there any particularly sex-crazed strains of cephalopods? Like squirmy Bonobos? Maybe we could teach them Trade…. (This is great, it’s like hacking a FreeCiv game editor.) After learning about the uses of sticks, rocks, and coconut shells, maybe we could figure out how to make Grandaddy Cephalopod teach them how to weave traps and nets out of seaweed. I wonder if cephalopods would be good at weaving? If we could get them to make stuff, it would be worth a million bucks to some some hallucinating biped somewhere around here, I betcha. I bet we could talk Dr. Rucker into a Squid-suit, get him good and loaded, and film the resulting antics via I-pod (pun rejected) and send that to a water-proofed LCD screen just off-shore, and see what those cuttlefish guys and gals made of it.
Ok, more: Animal Domestication and Agriculture, like riding tuna and cultivating beds of bivalves. Division of labor. Cuttlefish police. Do they have cochlea? Or do they use their lateral lines to perceive pressure waves? How would this alter the way we could teach them music?
Representational art for chameleon skinned critters that are so flexible they are nearly shape changers?
How about monkeying around with their basic family structure, like giving them one? If we got them to increase the amount of time their breeder adults spent with their young (in ethology, “k” – the amount of parental resources spent on the young. Part of why human children have more complex behavior than cockroaches.) then their behavior might evolve more quickly. Pair bonding? Maybe we could do like the Singaporeans do for some humans and pay them to get married.
To do the whole project up right, would take more than a few LCD screens and chumbuckets off the Southern California Coast. Maybe a sushi-bar in San Diego where we could eat just the dumb ones….
April 27th, 2010 at 10:09 am
Enjoyed reading this, although it’s upsetting to be participating in a evolutionary stage where writers whose books I buy (Rudy’s, both fiction and non-fiction) describe how frail is their support ecosystem. Jaron’s book is a considered and thoughtful version of objections that were never made clearly in the poorly researched, splenetic arguments around the amateur cult. I have to confess to being dubious that a Ted Nelson solution could ever be implemented before trans-splan-ification becomes an everyday word.
April 27th, 2010 at 12:17 pm
It is intrinsic in the dna of Digital Media that it is meant to be used as a networked communication filter of expression. The symptoms were evident with Digital Media’s inborn tendency to set the artistic property free. The idea of the artistic persona (where fans gather to passively consume identity-based entertainment) is a regressive model that formed in the last century as a result of mass production and it’s dissemination of ideas, with large powers trying to push these identities as brands. When artistic range can encompass anything (ie. noise music, trash) and the creative work can be produced for free (with widely available/free software) this means the artistic commodity has lost almost all of its value.
More than ever, greater amounts of people nowadays consider themselves to be artists. We should encourage more ordinary people throughout every portion of society to evolve their own methods and creative sense of communicating. More Technological filters can help to lubricate this expression. This is the golden opportunity to rebuild the world. It is besides the point in this new system to worry about ego identity-associated property, users should get more casually creative with their friends.
Some humans communicate best through language, while others express themselves more descriptively through a presented sound, shape or taste. Why can we not sculpturally pinch each other’s ideas until each person has a clear understanding of what one another is talking about. Why can we not make instant violin sorrow-sounds to the 911 operator to make them empathize with your emergency situation? If shapes can shift, then less materials will be used. Art, almost by definition, provides constant waste, expediates “junk” culture. The artist constructs a useless object that usually doesn’t stand a chance to be shown in public, much less be turned into a commodity. Even if it does inexplicably get (chosen to be) turned into a commodity it eventually becomes out of fashion, causes storage problems, and gets trashed.
I have been making art / music most of my life and have decided I would like to be involved in the design of 3D social dynamics for people to get casually creative, so that they can augment their speech in realtime by enhancing their expression graphically, sonically, texturally, etc..
And! I dont know how yet so please help if you know AR or VR yeeah, agillespie@gmail.com
April 27th, 2010 at 2:57 pm
“Pretty sure the Lords of the Cloud are government-backed.”
Well, not exactly…
http://www.wired.com/epicenter/2010/04/word-war-iii-google-vs-governments/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+wired%2Findex+%28Wired%3A+Index+3+%28Top+Stories+2%29%29&utm_content=Google+Feedfetcher
Currently Google’s primary revenue streams are in advertising, that’s pretty much the only biome Web 2.0 survives on at all as well, aside from daddy’s trust funds and the hype machine. (And often it doesn’t – Facebook and Twitter continue to lose money, although they’re trying very, very hard to make privacy a relic of the past and sell all your data to the highest bidder) The direction we’re heading now, making all content free and slapping advertising on it, is about as sustainable as fossil fuel or a credit bubble. If the primary activity of civilization becomes advertising, it’s like connecting a tube from your ass to your mouth for nutrition. You can do it for a while, but eventually you end up eating yourself to death.
It would be great if Google *was* in fact backed by some public entity and didn’t have to rely on advertising, which is Jaron’s argument.
April 28th, 2010 at 6:02 am
To Wintermute.
Actually Google engages in heavy lobbying with Congress and the FCC.
Guess it depends which government you are talking about, eh?
April 28th, 2010 at 7:29 pm
To Brock:
If google lobbies heavily, that would be more like the government is google-backed.